Furiously Inactive Games, LLC
Based in Dallas, TX
Release date:
June 22, 2017
Steam (PC/Mac)
itch.io (PC/Mac)
Regular Price:
USD $13.99

About The Game

We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic. Each class (Wizard, Rogue, or Warrior) has a unique deck of cards; using this deck you will guide your hero through the dungeon.
We Slay Monster will be released on June 22, 2017.


I created the first version of the game (originally called "Fury") as an entry in the 7-Day Roguelike Challenge in 2010 but the game was far too ambitious to complete in seven days. The original idea paired a Magic-esque collectible card combat mechanic with a roguelike (an idea which has since been done successfully in a couple of different games). About a year later, after successfully putting together a team entry for Ludum Dare 19, we decided to seriously try to work on a game, and decided to work on We Slay Monsters. Six years and tons of hard work later, we're in the final stretch of finishing the game, and it has evolved to be very different from the 7DRL game I put together seven years ago.


  • Poker-esque card-based combat mechanic. Most hands that would be valid in poker are valid here, except the deck is made up of 54 cards, with six suits instead of four, and face values from 1-9 instead of Ace-King. Flushes can be made with 3, 4, or 5 of the same suit, and any flush results in a super attack. Each suit has a unique attack ability.
  • Campaign against the Institute of Evil. The game has campaign where you square off against the Institute of Evil, a rival school responsible for training evil beasts and strange bosses, with the goal of take over the Land.
  • Arena and Challenge modes offer variations in standard dungeon delving gameplay.
  • Endless supply of recruits. Permadeath means a hero might die, but your Academy has an infinite number of new recruits willing to risk all for fame and fortune.
  • Upgrade your academy to make your recruits stronger.
  • Over 35 monsters which can be unlocked. Each monster has unique abilities, and monsters are unlocked over time as you complete quests.


Teaser Trailer ( YouTube )
Gameplay Video #1 - Combat Example ( YouTube )


Monetization Permission

Furiously Inactive Games, LLC allows for the contents of We Slay Monsters to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from We Slay Monsters is legally & explicitly allowed by Furiously Inactive Games, LLC.

Original Soundtrack
Preview available for free from bandcamp!
Our development blog
We blog about our experience developing the game
Steam Game Forums
Community Discussion about We Slay Monsters

About Furiously Inactive Games, LLC


We make games! Currently working on "We Slay Monsters".

More information

More information on Furiously Inactive Games, LLC, our logo & relevant media are available here.

We Slay Monsters Credits

David Ayers
Game Designer, Programmer, Business, Furiously Inactive Games
Nik Billings
Programmer, Furiously Inactive Games
Raymond Casady
Art Director, Furiously Inactive Games
Adam Chandler
Original Score, Sound Design, Freelancer



Based on presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks